3.6: Off-Ball Screens II: Named Off-Ball Actions
Chapter 3: Offense
Lecture 3.5 was a parts list. This lecture is what teams build from it. A named off-ball action is two or three of those screens run in a sequence, for a particular player, with a particular pass at the end, and the name is shorthand a team uses so that five players can start it with one word. The names below are the ones heard most often on a broadcast, and each is taken apart here into the screens it is made of, so that a reader who has the parts can recognize any combination, named or not.
Section 1 is the elevator, two screens that close. Section 2 is the hammer, a back screen on the weak side of a drive. Section 3 is floppy, a shooter’s choice of sides. Section 4 is the loop, a stagger run along the baseline. Section 5 is the wedge, an off-ball screen that becomes a ball screen. Section 6 names the actions heard for which this site has a description but not yet an entry.
1 Elevator: two screens that close
The elevator screen is two screeners standing side by side with a gap between them. The shooter runs through the gap, and the moment he is through the two screeners step together and close it, so the defender chasing him runs into two bodies with no way round, as in Figure 1 and Figure 2. It is also called elevator doors. It is the only screen in the sport that is set after the cutter has passed it, and it is legal only if both screeners are stationary when the defender arrives, which is why the timing of the step is everything.
- Setup
- Two screeners at the free-throw line or the elbows, a body’s width apart, facing the baseline. The shooter under the rim or on a block. The ball on a wing with a passer who can see the top of the key.
- Trigger
- The shooter runs at the gap. His defender, behind him, follows.
- Read
- The shooter goes through and the screeners close. If the defender is caught, the shooter catches and shoots at the top. If the defender anticipates and goes round the outside of one screener, the shooter curls the other way, toward the side the defender did not choose. If the defense switches, one screener’s defender jumps out to the shooter and that screener slips to the rim behind him.
- Payoff
- A shooter at the top of the key with his defender stopped dead by two screens at once.
- Beaten by
- The defender refusing to follow through the gap and going round the outside before the doors close, conceding a step on the catch; or switching one screener’s defender onto the shooter as he comes through. Lecture 4.5.
2 Hammer: the back screen on the weak side of a drive
The hammer joins a drive to a screen on the other side of the floor. The ball-handler drives baseline on one side. The weak-side shooter’s defender does what every help defender is taught to do and sinks toward the paint to stop the drive. As he sinks, a big back-screens him, and the shooter drifts down to the weak-side corner. The driver throws the pass along the baseline, under the rim, to the corner, as in Figure 3 and Figure 4. The hammer punishes the help rule itself: the defender who helped is screened for having helped.
- Setup
- The ball on one wing with a driver. On the other side, a shooter on the wing and a big on the block or in the dunker spot. The strong-side corner empty or filled by a non-shooter who lifts.
- Trigger
- The driver turns the corner toward the baseline, and the weak-side wing defender takes his first step toward the paint.
- Read
- The big steps up behind the sinking defender and screens him; the shooter drifts to the corner. The driver reads as he reaches the baseline: shooter open in the corner, the baseline pass; defender fighting through the screen to the corner, the big is now alone under the rim for a drop-off; rim protector coming to the driver, the layup or the drop-off.
- Payoff
- A corner three on the weak side, thrown to a shooter whose defender was screened while helping.
- Beaten by
- The weak-side defender helping with his eyes and not his feet, staying home on the shooter and leaving the drive to the rim protector; or the X-out rotation in which the big’s defender takes the corner and the wing defender takes the big. Lecture 4.4.
3 Floppy: the shooter picks a side
Floppy gives a shooter a choice. He starts under the rim. On one side of him is a single pin-down; on the other is a stagger. He reads his defender and runs off whichever side is open, as in Figure 5. The defender, who has to guard both sides at once, cannot be right about both, and the passer at the top waits for the read and delivers to whichever wing the shooter chose.
- Setup
- The shooter under the rim, his defender behind him. A single screener on one side of the lane, a step above the block, facing the baseline; two screeners in a line from the other side of the lane toward that wing. The ball at the top.
- Trigger
- The shooter’s first step. His defender shades one way to deny that side.
- Read
- The shooter goes the other way. Off the single screen, the four reads of lecture 3.5: curl, fade, straight, back cut. Off the stagger, the same reads at each screen, with the second screener able to slip if his defender jumps out. The passer at the top reads which side the shooter chose and which read he made, and throws to that spot.
- Payoff
- A shooter catching on the wing of his choosing with his defender behind at least one screen.
- Beaten by
- The defender going under everything and meeting the shooter at the wing, conceding the curl to take away the catch-and-shoot; or a defense that switches every screen so whichever side he picks, a fresh defender is waiting. Lecture 4.5.
4 Loop: a stagger along the baseline
The loop is a triple stagger run along the baseline. The cutter starts on one wing, runs down to the baseline, under the rim off three screens set along the lane, and up to the other wing for the catch, as in Figure 6. It is the longest cut in this chapter, and its length is the point: three screeners in a row along a path the defender has to run in full, with the ball waiting at the top for the catch at the far end.
- Setup
- The cutter on one wing. Three screeners along the baseline: one at each block and one under the rim, each facing the direction the cutter comes from. The ball at the top.
- Trigger
- The cutter runs to the baseline.
- Read
- The cutter runs off all three unless the defender does something that opens an earlier read: a defender going over the top of the first screen lets him curl into the lane; a defender going under lets him fade back to the wing he came from. Off the third screen he comes up to the far wing, and the passer delivers.
- Payoff
- A catch on the far wing with the defender trailing three screens.
- Beaten by
- The defender cutting across the lane under the screens to meet the cutter at the far wing, conceding the curl on the first screen; or a switch at any of the three. Lecture 4.5.
5 Wedge: the off-ball screen that becomes a ball screen
The wedge is where the two kinds of screen meet. A guard sets an off-ball screen for the big, who cuts up to the top; as the big arrives he turns and sets a ball screen for the handler, as in Figure 7. The big’s defender has been screened once and is now late to a second screen, which is the same idea as the ram of lecture 3.4 with the first screen coming from a different direction: the ram pins the big down from above, the wedge screens him from the side.
- Setup
- The handler above the arc with the ball. The big on the block. A guard beside the big, ready to screen his defender.
- Trigger
- The guard’s screen lands on the big’s defender.
- Read
- The big cuts to the top and screens the ball. The handler comes off it. The reads are the pick-and-roll’s, with the big’s defender a step late: late to the level, the handler is downhill; sprinting to recover, the roller is behind him; switched at the first screen, a guard is guarding the ball screen and the big has a mismatch when he rolls.
- Payoff
- A pick-and-roll whose screener arrives with his defender screened.
- Beaten by
- Switching the first screen so the ball screen is guarded by whoever is nearest, or the big’s defender going under the first screen and beating the big to the top. Lecture 4.3 and lecture 4.5.
6 Names heard for which there is no entry yet
The following named off-ball actions are described by one publisher only. Under this site’s rule they have a description here and no card until a second independent source names them. The diff that decided this is data/sources/glossary_diff_2026-09-21.md.
- Gaggle. A stagger in which the first screener, after screening, cuts to the opposite corner; the shooter runs through the screens and pops out for the shot. One glossary calls the screens split screens.
- Baseline stagger. A single or double stagger set along the baseline for a shooter who fills the corner rather than coming up to the wing.
- Picket fence. Three screeners in a line along the baseline, and a shooter who runs through all three, which is a loop with the screens set closer together.
- Screen your own. Against a switching defense, a player screens his own defender so that defender cannot switch onto the cutter going by.
- Fade. Turning down a screen and cutting away from it, which lecture 3.5 taught as one of the four reads rather than as an action of its own.
- Hook. A cutter curls off a pin-down, and the screener who set it turns around and sets a ball screen. It joins an off-ball screen to a ball screen the way the wedge of Section 5 does, with the roles swapped: the wedge’s ball screen is set by the player who came off the first screen, and here it is set by the player who set that first screen.
- Moon. A cutter starts in the middle of the floor and runs off a stagger out to the wing. The screens are the stagger of lecture 3.5, and what the name adds is the path, from the middle of the floor out to the wing rather than wing to wing.
- Tops. A down screen at the top of the key, then the ball reversed to the other side, then a back screen for the cutter. It is three pieces in order rather than one action, and all three of them come from lecture 3.5.
The idea to carry into lecture 3.7 is that not every off-ball movement is a screen. The next lecture is about cuts, seals and handoffs: what a player without the ball does to get open when nobody screens for him.