Offense

The offense’s job in one sentence: get two defenders to guard one player, then pass to the one nobody is guarding. Every phase below is a different way to force that.

Offense lectures in reading order.
Lecture What it teaches
2.2 The Analytics That Drove It Points per possession as the currency, the arithmetic of the corner three, gravity, and how much of the modern game follows from one division.
3.1 Transition Offense The break in the order it unfolds: the outlet and push, the lanes and rim run, the numbers read, the trailer and secondary break, how transition is counted.
3.2 Early Offense The first action against a defense that is back but not organized: the drag and double drag, pistol, delay and the handoff, zoom, get action, and the flow that joins them.
3.3 On-Ball Screens I: The Pick-and-Roll Family The screen, the pick-and-roll, roll, pop, short roll, the step-up screen, the snake dribble, the lob and the 4-on-3 behind a trap.
3.4 On-Ball Screens II: Named Ball-Screen Actions Ram, Spain, ghost, slip and twist: the ball-screen actions that exist because the coverages got good at guarding the plain pick-and-roll, and the names heard for them that are not yet entries.
3.5 Off-Ball Screens I: The Screen Types Pin-down, flare, back screen, rip, cross screen, stagger: the six shapes a screen away from the ball can take, and the four reads a cutter makes off any of them.
3.6 Off-Ball Screens II: Named Off-Ball Actions Elevator, Hammer, Floppy, Loop and Wedge: the named actions built from the six screen shapes, each taken apart into its parts, plus the names heard that have no entry yet.
3.7 Cuts, Seals, Handoffs and Post Play What a player without the ball does when nobody screens for him: the post-up and the early seal, the cuts that punish a defender’s eyes (45, back, flash, stampede), the cuts that use a body (UCLA, Iverson), give and go, high-low, and the lift and pinch post that keep the floor spaced.
3.8 Sets and Systems The alignment a team starts from and the script it runs: Horns, Zipper, the set play as a concept, and the named sets and plays heard that have no entry yet.
3.9 Continuity and Read-Based Systems Offenses that do not end: Princeton, Flex and dribble drive motion, each a whole system rather than an action, and what distinguishes a continuity from a set play.
3.10 Spacing and Roles The floor and its spots, the alignments, the gap and why its width decides everything, the drive, kick-out and skip pass, and the five roles as they are actually played now.
3.11 Motion, Conceptual Offense, Reads and Counters Offense run from rules rather than a script: motion, read and react, isolation and the mismatch, and the synthesis of every beaten-by slot in this chapter.
3.12 Special Situations, Offense Possessions that do not start with a live ball or a set defense: BLOB and SLOB, the box and stack sets they run from, the ATO, the press break and zone offense.
3.13 Late Clock, Offense When the clock, not the defense, is the constraint: the late-clock possession and the 2-for-1.

Terms by family: transition offense · early offense · on-ball screens · off-ball screens · cuts and actions · sets and systems.