Transition offense

Scoring before the defense is set.

All families · 14 terms · 14 full, 0 partial, 0 short

Corner fill

Also: fill the corner, run to the corner

A lane runner continuing all the way to the corner rather than stopping on the wing.

Why it is run. The corner is the shot a retreating defense concedes last. Filling it also drags the low help defender away from the rim.

What beats it. A defender getting to the paint and then out to the corner, in that order.

offense · Transition · full · Taught in lecture 3.1 · See also Running the lanes, Corner, Low man

Fast break

Also: primary break

A transition attack that reaches the rim before the defense does, usually with a numbers advantage.

Why it is run. A layup or dunk against an unset defense is the best shot in the game. The break wins it by outrunning the defense rather than out-executing it.

What beats it. Getting the ball stopped and two defenders below the ball before the offense reaches the paint.

offense · Transition · full · Taught in lecture 3.1 · See also Numbers advantage, Outlet pass, Hit-ahead pass, Secondary break

Hit-ahead pass

Also: pitch ahead, kick ahead

A long pass up the floor to a player ahead of the ball, instead of dribbling it up.

Why it is run. The ball moves faster than any player runs. A hit-ahead skips the dribble and puts the ball in front of the retreating defense.

What beats it. The safety picking up the receiver early; pressure on the passer so the long pass is risky.

offense · Transition · full · Taught in lecture 3.1 · See also Push, Running the lanes, Outlet pass

Leak out

Also: cherry pick, cherry picking

A player leaving before the rebound is secured to get behind the defense.

Why it is run. One long pass can be a layup. The cost is a rebounder and a defender if the shot goes in or the rebound is lost.

What beats it. A defender staying with the leaker, and punishing the missing rebounder on the glass.

offense · Transition · full · Taught in lecture 3.1 · See also Hit-ahead pass, Floor balance

Numbers advantage

Also: 3-on-2, 2-on-1, odd-man rush

More attackers than defenders in the play, stated as attackers-on-defenders.

Three attackers against two defenders. 1 dribbles down the middle from the top toward the free-throw line, labeled attack the middle, with a wing on each side: 2 on the left and 3 on the right each run down toward the basket. One defender, marked x, stands just below the free-throw line and the other, also x, in front of the basket. Two dashed passes leave the end of the dribble, one toward each wing's run; both are drawn as options. Below each wing's arrow is the label layup if x stays, and under the basket is the label layup if neither commits.

Why it is run. Each defender has to guard more than one player. The ball-handler forces one defender to commit, then passes to the player that defender left.

What beats it. Tandem defense, which puts the two defenders in a line so the front one takes the ball and the back one takes the first pass.

offense · Transition · full · Taught in lecture 3.1 · See also Fast break, Tandem defense

Outlet pass

Also: outlet

The first pass after a defensive rebound, from the rebounder to a guard on the wing or at the free-throw line extended.

Why it is run. The break starts on the outlet. A quick, clean outlet beats a defense that is still watching the rebound; a slow one lets them get back.

What beats it. Jamming the rebounder and denying the outlet man.

offense · Transition · full · Taught in lecture 3.1 · See also Fast break, Jam the rebounder, Push

Pace

The number of possessions a team plays per game; faster teams get more of them.

Why it is run. More possessions is more chances, and a team that thinks it is the better team wants more of them. Pace also shifts shots toward transition, where efficiency is highest.

What beats it. Slowing the game with the dribble, walking the ball up and using the shot clock.

offense / defense · Transition · full · Taught in lecture 3.1 · See also Push, Transition

Push

Also: push the ball, push the pace

Advancing the ball up the floor at speed, with the dribble or the pass, on every change of possession.

Why it is run. Pushing after a make as well as a miss forces the defense to sprint every possession. It compounds; the fourth-quarter legs are what the push is buying.

What beats it. Getting back on every make too, and picking up the ball early to slow the dribble.

offense · Transition · full · Taught in lecture 3.1 · See also Pace, Hit-ahead pass, Transition

Rim runner

Also: rim run

The big who sprints the middle of the floor straight to the rim ahead of the ball.

Why it is run. A big sprinting to the rim forces the first defender back to protect the paint, which means someone else is open, or the big is, for a seal and a lob.

What beats it. A defender back early enough to meet the big below the ball; the opposing big running with him.

offense · Transition · full · Taught in lecture 3.1 · See also Early seal, Trailer, Running the lanes

Running the lanes

Also: wide lanes, run wide

The wings sprinting up the sidelines, outside the ball, so the floor is wide when the ball arrives.

Half court seen from the offense's end. Two wings, 2 on the left and 3 on the right, each labeled wide lane, sprint down the sidelines to the corners. 5, labeled rim run, runs down the middle of the floor to the rim. 1 dribbles the ball up the middle, and 4, labeled trailer, arrives last behind him at the top. Two defenders, each marked x, are back near the paint.

Why it is run. Wide lanes stretch the retreating defense sideline to sideline. A defender who sprints to the paint has left a shooter open on the wing or in the corner.

What beats it. Sprinting back to the paint first and closing out from the inside, taking the layup away before the three.

offense · Transition · full · Taught in lecture 3.1 · See also Corner fill, Rim runner, Hit-ahead pass

Secondary break

The scripted continuation when the primary break does not produce a shot, flowing into early offense without stopping.

Why it is run. The defense is back but not organized. The secondary break attacks that window with a quick action rather than resetting and letting them set up.

What beats it. Communicating the matchups fast, and having the rim protector home before the trailer arrives.

offense · Transition · full · Taught in lecture 3.1 · See also Fast break, Early offense, Drag screen

Trailer

The last player up the floor, usually a big, who arrives at the top after the first wave.

The first wave is matched: two wings in the corners, the rim runner at the block, and 1 with the ball on the left wing, each with a defender. The trailing big, 4, labeled nobody has him, runs in from behind the play to the top of the arc with no defender. 1 passes the ball back to him at the top, and he swings it on to the right wing, a pass labeled swing, while 3 lifts from the right corner to meet it, labeled lift. (First of 2 frames; the lecture shows the rest.)

Why it is run. The defense has matched the first four; the trailer is the one nobody has. He can shoot, screen the ball as he arrives, or reverse the ball to the other side.

What beats it. The defender assigned to the trailer sprinting with him rather than settling in the paint.

offense · Transition · full · Taught in lecture 3.1 · See also Drag screen, Trailer flip, Rim runner

Transition

Also: transition offense, the break

The possession between a change of possession and the defense being set; the offense attacks before the defense can build its shape.

Half court seen from the offense's end. Two wings, 2 on the left and 3 on the right, each labeled wide lane, sprint down the sidelines to the corners. 5, labeled rim run, runs down the middle of the floor to the rim. 1 dribbles the ball up the middle, and 4, labeled trailer, arrives last behind him at the top. Two defenders, each marked x, are back near the paint.

Why it is run. The defense has fewer players back, has not matched up, and has no rim protector in position. The offense is trying to score, or to draw a foul, before that changes.

What beats it. Sprinting back, stopping the ball early and protecting the rim first, before matching up.

offense · Transition · full · Taught in lecture 3.1 · See also Fast break, Secondary break, Early offense, Transition defense, Pace

Transition three

A three-point attempt taken in transition, before the defense has set, often by a trailer or a lane runner.

Why it is run. The defense sprints to the paint first, which leaves the arc open for a beat. A shooter who runs to a spot and stops gets that beat.

What beats it. Sprinting to the paint and then closing out under control; taking the layup away first is still the rule, so this shot is often a deliberate concession.

offense · Transition · full · Taught in lecture 3.1 · See also Running the lanes, Trailer, Corner fill