Special situations
Inbounds, timeouts, presses and zone offense.
All families · 8 terms · 6 full, 0 partial, 2 short
ATO
Also: after timeout
A set play drawn up during a timeout, often the offense’s best-rehearsed action.
Why it is run. It is the one possession where all five attackers know the next four seconds and the defense has not seen this sequence today.
What beats it. Scouting, since a shape run twice in a season is guarded the second time; and switching, which takes the screens out of any script.
BLOB
Also: baseline out of bounds
An inbound play from under the offense’s own basket.
Why it is run. The inbounder sees all nine other players, the defenders near the rim must watch a ball behind them and a cutter in front, and five seconds is long enough for two screens.
What beats it. Switching every screen, hands up on the ball to shrink the angles, or a zone under the basket that guards the spots the cuts go to.
Box set
An inbound alignment with four players in a square at the elbows and blocks.
Press
Also: full-court press
Defensive pressure applied in the backcourt to force turnovers or slow the offense before it reaches the front court.
Why it is run. Pressure in the back court uses the sideline as a third defender and the count as a fourth, and against a team that cannot pass out of a trap it wins possessions faster than it gives up layups.
What beats it. The press break: the ball reversed away from the trap, the outlet to the middle, and the pass ahead to the player the safety cannot reach.
Press break
The offense’s set alignment and rules for advancing the ball against a press.
Why it is run. The middle of the floor cannot be trapped, because there is no line to trap against and the pass out has two directions; a press that fails has committed defenders behind the ball.
What beats it. Denying the inbounds pass rather than trapping after it, which attacks the five-second count; or taking the middle away first and steering the ball up a sideline.
SLOB
Also: sideline out of bounds
An inbound play from the sideline in the front court.
Why it is run. A sideline entry is harder than a baseline one, so the play is built to get the ball in first, with a rim cut in front of it in case the defense sleeps.
What beats it. Denying the first pass to attack the five-second count, and switching the stack screens.
Stack
An inbound alignment with four players in a line, who scatter on the slap of the ball.
Zone offense
Offense built to attack areas rather than defenders, using the gaps between zone positions, the short corner and the high post.
Why it is run. A zone guards areas, so the answer is to overload a side, flash the soft spot where its rows meet, and skip the ball faster than the zone can shift.
What beats it. A match-up zone that closes out under control and picks up cutters; and the offense’s own impatience, since one pass short of the open shot is the usual failure.